ROUTE SUMMARY
Prologue
- Go downstairs
- Try to go outside - Hinawa will send you back to your room to change
- Go outside again
- Go right. An event will occur.
- Use the B button to ram into Drago.
- Talk to Claus. You'll soon fight your first enemy.
Chapter 1 - Night of the Funeral
- Move Flint down.
- Choose "Yes" to Thomas' question. He'll join you.
- Follow the path right and up to the next screen.
- Go even further north to the next screen.
- Go west at the crossroad.
- At the sanctuary place, it asks you to type in the player's name in Japanese.
- Talk to the guy in sunglasses, then go further in.
- Talk to Mike and you can get as many cookies as you want.
- Go further north. Be careful not to step in the flames.
- Talk to Lighter at the very northern area.
- Try to go further north and you'll fight some tough bugs.
- Go further ahead.
- Check the cabin door, then ram it with the B button.
- Go inside and fight the flying mouse.
- Go upstairs. Ram through the debris to get to the kid.
- Take the path back as far as you can.
- Leave the inn. Talk to Isaku.
- Go south, then talk to the bird in front of your house.
- Go outside. Have Boney join you.
- Go west from that crossroad again.
- Go west through the part of the forest that was blocked before.
- Go north, talk to Bronson.
- Talk to more people, then try to leave. Boney will see a red piece of cloth.
- Talk to Wess. Boney will bring Duster, and you'll be able to climb the cliff.
- Go east and get the cloth. In the cave are useful items (and nostalgic music ;)
- Go north. Fight the Reconstructed Caribou.
- Check where the enemy was and get the note with the pig mark on it.
- Go north and you'll see a UFO thing running away.
- Go back down and you'll be spoken to.
- Go right and up. You'll find Lucas and Claus.
- Talk to them. Go up and Bronson will show up with horrible news.
- Check the cell door. Claus will come.
- Pick up the apple and eat it.
- Check the door. You'll break through it.
- Go east.
- Go north to the cemetery.
- Go northeast. Talk to Alec.
- Now make sure you have at least one spot open in your inventory!
- Go back south. Go to the house left of Thomas' Bazaar and get Drago's Fang.
- Go way up north through the forest to get back to Alec's house.
- Go to Alec's house. Talk to him, and he'll join you.
- Talk to the lizards, and they'll point the way to go.
- Find the frogs. Talk to the one on the right. They'll help you cross the river.
- Go up, to the pink/purple house thingy. Talk to the head crossdresser (yes.)
- You'll learn that Claus went to get revenge on Drago
- Follow Alec through the cave (west, north, fall through the hole, southeast, south, west, west vine, north)
- Go outside and enter another cave.
- You'll find suspicious people. Chase them right and down. Continue north.
- You'll find one of Claus' shoes next.
- Further ahead you'll fight Mech Drago.
- Use the Drago Fang to weaken him. Once you do this, you can attack normally.
Chapter 2 - Thief Adventure
- Go downstairs and get the items
- Go outside. Check behind the house - there's bombs there. You can check every so often and you can get more.
- Go west. Go north. You'll run into a mysterious man. Go further north and talk to Butch.
- Go further north. Fight the zombies.
- When you get to the castle, the drawbridge is up.
- Go back to the cabin in the cemetery.
- Push the bookcase aside and go in the hole.
- Talk to the guy tending the fields.
- Check the slightly gray area on the castle wall and scale up it.
- Go inside, and ram into the statue with the ball.
- Check the front door of the castle and unlock it.
- The room on the very left has a save frog and a healing hot spring. Learn to love this room.
- Ghosts will give you Rotten Eclairs - they can be exchanged for goods at the Ghost Bazaar.
- Don't overlook doors on the left and right sides of rooms!
- Go to the room with two ghosts that attack you.
- In the left room is the Rope Snake. Get it.
- Go left from the room with the two ghosts.
- Keep going through the place. The fireplaces lead to that frog room if you need to go back fast.
- In the hallway with the suits of armor, go in the very back room.
- Check the part of the wall that's slightly gray.
- Near the top of the ladder is a ghost that'll give you 1 Beef Jerky for each Rotten Eclair. Get lots!
- You'll come across a gap - you'll need the Rope Snake to get across.
- The ghost is guarding a room with a "really strong ghost". It's not that strong. Beat it to get a better weapon.
- Push on ahead and pick up the pendant the girl drops.
- Fight the music boss. He's tough. Level up, have lots of Beef Jerky. Lots of bombs help too.
- Get the fancy jar in the next room.
- Take the fireplace in the boss room as a shortcut to leave.
- Talk to the field-tending guy, he'll give you the drawbridge key.
- Lower the drawbridge.
- Go back to your house and talk to Wess.
- Wess will be super mad - you got the wrong item. He'll join you.
- Head back to Osohe Castle. Fight the Clayman.
- Go back to the room you found the fancy jar in. Wess will open the path (:D)
- Kumatora (pink haired girl) will join you. She can use PSI.
- Kumatora will start sweating once and a while and make it so you can't run. She'll soon get over it and learn new PSI.
- Keep following the path in.
- Keep going. Avoid the brooms in the one room.
- Fight the Osohe Snake.
- Go west from Wess's house to trigger an event.
Chapter 3 - The Suspicious Peddler
- Do Fassad's dance for him.
- NOTE: The dung beetles give you Dung. The beetle by the oasis wants dung. He'll give you EXP for it!
- Go west, south, northwest.
- Fight the Cactus Wolf (he's tough!)
- Go inside the building. Go further. Take the Pork Bean to the end of the tunnel. Go up the ladder.
- You'll come out in the cemetery. Go south and stay at the inn (YADO).
- At night, go outside and go left to trigger an event.
- Dance like Fassad says the next day. Just mimic what he does.
- Talk to Mapson - he'll mark on your map where you need to deliver stuff.
- Check the pink boxes in the cemetery, then deliver the boxes to the people marked on your map.
- You'll only need to deliver 3 in all, though there are 4 boxes.
- Go back to the inn.
- Go inside Osohe Castle.
- Go right and down from where the ghost party was to get a map.
- Try to leave and an event will happen.
- Go to the very bottom part of the castle now. (right door of the room with 3 doors)
- Check the weird signs on the wall at the very last room.
- Check the face on the wall. Press the Left button to do a dance.
- Check the lever farther in.
- Leave the castle and head back to the inn.
- At night, go to the top right of the room. Kumatora and Wess will join you.
- Go into the forest (west of the crossroad)
- Go to the north. Two exits are blocked by tanks.
- Try to go back. You'll get in a fight with a Pig Tank.
Chapter 4 - Club Titiboo
- Try to go outside. You'll be stopped. Check the mirror.
- Go outside. Boney will join you.
- Go to the northeast part of the cemetery. Talk to Flint and the grave.
- Go to the train station.
- Go south from the station and an event will occur.
- Talk to Wess at the old folks home east of town.
- Try to walk along the train tracks - you'll get the railroad map, foo.
- Follow the train tracks. Along the way you'll find a hot spring. Talk to the crossdresser to learn PSI.
- Go north when you see the station. You'll be at the factory.
- Go inside the building and take the part-time job. (Choose "yes")
- The naming screen that pops up is the second naming screen. Type your name as it would be in English letters.
- Find a weak Clayman and push him all the way back to the elevator operator. Then talk to the operator.
- Then push the Clayman to the recharging room.
- Do the same thing for two more Claymen.
- Talk to the Pig Army guy who gave you the job. He'll give you a ticket.
- Take the ticket to the Ropeway.
- Try to enter the DCMC theater. Some goofy stuff will happen but you'll eventually be let inside.
- Listen to the DCMC's performance.
- Talk to the waitress (who is actually Kumatora) in the lobby.
- Follow her lead.
- Eventually you'll find yourself in an attic-looking place. Go through it.
- You'll have to fight a bass boss and some cohorts. (Have Boney use pencil rockets or bombs while Lucas uses his PSI Special.)
- Go down the hole.
- Talk to Tamekichi (the guy who looks like Duster).
- You'll have to do Rock-Paper-Scissors against all 5 DCMC members (the leader has to be last).
- Duster and Kumatora will join the party.
Chapter 5 - Tower of Thunder
- Go a ways into the new place.
- Jump into the correct hole (near the bottom left).
- You'll eventually wind up in a lab-like place. Go through it and see the short scene when you exit it.
- Follow the truck three or so screens west. You'll get into a Pork Bean.
- Eventually you'll wind up fighting a tough boss. Def Up and Off Down are good here.
- Beat the boss and take his Pork Bean. Go north and follow the road.
- At around the gas station-like place, you'll need to park and go on foot.
- Try to go down the ladder into the big dump hole thing.
- You'll fight another boss. Use Duster's special technique to paralyze him a few rounds, it's handy here.
- Go to the generator room in Thunder Tower.
- You'll eventually fight a previous boss from this chapter. He's tough. If you have DCMC weapons, use them here :)
- Go into the star-filled room. There's an optional boss here, but there's also a hot spring, a vending machine, and a cool jukebox!
- Go even further upward. You'll learn PK Flash.
- Beat the boss at the top. (Salt-Water Guns are very helpful, also buy the rubber cloaks in the star room, at least for the PSI people. Use Freeze and PK Special)
- Go to the top. An event will occur.
Chapter 6 - Sunflower Fields
- Keep walking left. A couple cut scenes will occur.
- Walk off the cliff.
Chapter 7 - The Seven Needles
- Try to leave, and Alec will talk to you.
- Help Ionia, who is tied up on the bridge. He/she/it (let's just call these things guys for sake of convenience) will join you.
- Get on the boat below and go up the river.
- Get off the boat and go right, into Aeolia's home. Talk to Aeolia, then to Ionia (ugh these dumb names).
- Check where Aeolia was sitting to get his memento (automatically fully revives you in battle if your HP hits 0).
- Go underground.
- Enter the castle area. An event will occur by the needle.
- Try to leave, and the Tranceiver will sound.
- Talk to Ionia.
- Take the right ladder back to Tazmily.
- An event will occur as you leave the castle. You'll get the grimy old Courage Badge.
- Talk to the train station guy, then take the train to the factory.
- Go to where the Ropeway place is, but don't use it. Go west from there instead.
- Talk to the Pig Mask in front of the building.
- Go inside, then keep going right. Get the uniforms from the locker and put them on.
- Keep going and you'll be asked to find the escaped monkeys.
- The monkeys are in the very back left room with all the specimens.
- Try to leave and you'll get into a battle. The story will still continue whether you win or lose this fight.
- Go into the basement from the very leftmost room on the first floor. The monkeys are in the back room.
- Find the good doctor hiding in the trashcan back on the first floor.
- Go into the rightmost room on the first floor. Salsa will eventually join you.
- The big scary monster that got loose shows up in random places. Run away if you see it! It's game over if it touches you!
- Leave the building, then go east to the next screen. To the north you'll find a wall with familiar symbols.
- Check the wall, then when Salsa gets into position, press left or right and he'll open the path.
- Go though. An event will take place at Doria's house.
- Go back to the lab. Talk to the doc at the entrance.
- Choose the Chimera on the right.
- Check the needle at the bottom of the lake.
- Kumatora will join you.
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- Go east. You'll find the mole cricket from the beginning of the game. Follow him to Mole Cricket Hole.
- Go inside, talk to the mole cricket, then fight him.
- Check the bottom right honeycomb thing, then go down the vine ladder.
- VERY IMPORTANT: Every time you encounter a turn in the road, take the turn! This is the path through the cave!
- If you get lost, use the Mole Cricket's brother (an item) to warp back.
- You'll come out into a snowy area. Go up and up the path.
- Talk to Lydia.
- Talk to Lydia in his house.
- Go out the back door of Lydia's house.
- You'll wind up in a very tough boss battle. Make sure you're leveled up, have good equipment, and have a plan of action.
- Continue ahead, and leave the snowy mountain when it asks.
- You'll arrive at the cemetery. Check the nearby jar (!), then go underground.
- You'll find another jar soon after. It says to go to the Thunder Tower area. Ride the table thing and keep going east.
- You'll eventually (after a long trip) arrive at somwhere totally awesome.
- In each of the four houses you'll have to do some semi-tough battles. The robots can't hurt you, so target them last.
- Check the wall a little past the hot spring. There's a ladder but you can't reach it. Talk to the nearby fellow.
- Go to Phrygia's house. Check the letter.
- Go outside, then talk to the rock to get it the "Words of Encouragement". It'll move for you.
- At the next rocks, talk to the one on the right, then the two on the left. Then you can move ahead.
- Defeat the soldiers and continue ahead. You should probably avoid enemies in here if you can.
- One room here (on the left) has a butterfly. Do the old EarthBound butterfly trick to fully heal your HP and PP!
- At the top of this big map, you'll fight New Fassad. He's tough and has about 3200 HP. Good luck.
- Lucas will learn PK Special Gamma, and you'll get Phrygia's Memento if your inventory isn't full.
- Go back to the valley. The entrance/exit will be destroyed shortly after.
- Go to the top right house. Talk to one of the guys in the middle.
- People in town should be holding up balloons now. If they aren't, make sure you've done everything above.
- Go back to the upper left area, where the birds are. Slowly approach them.
- When a bird get close enough, press A and you'll catch it.
- Go back to the upper right house.
- Go into the hot spring and enjoy the nostalgia.
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- Go back to the valley, then check the bird cage.
- After stuff happens, you'll be back on the beach near Tazmily. Approach the water and you can dive down into it.
- Creepy oxygen supply machines are located all over. Use them to replenish your air supply as you continue ahead.
- At one point, there will be many holes. They contain presents, but the real route is to just keep going south.
- You'll fight a boss battle eventually. Not extremely hard, but be ready.
- When you beat the boss, it'll cause a giant wave that washes you up on the island you're heading for.
- You'll be without all your items, and your HP will be at 1. Oh crap!
- Eat the mushrooms slightly south of where you washed up. Get ready for crazy time!!
- Fight the boss you'll encounter.
- You'll encounter many similar enemies as you progress. Their true forms will be revealed when the HP gets low.
- Where the "hot spring" is, go right and then up. You'll arrive at Mixolydia's house.
- Talk to him/her/it.
- Talk to the octopus to get all your items back (make sure Lucas's inventory isn't full first).
- Go outside, then into the cave on the right.
- Go through the cave, then make your way upwards until you get to the top.
- At the boss battle, keep using Def. Down. They'll waste their turns countering that instead of fighting.
- After some crazy events, you'll get Missy's Memento and the Delicious Pickle.
- Go back to the shore you washed up on. Talk to the octopus and ride him back.
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- Go east, then and talk to Alec.
- Go even further east and talk to Mapson. He'll mark on the map where you need to go next.
- Follow the map and go northward.
- You'll drop the pickle on the way. Check all the sparkles on the ground and take them to Lucas.
- Go through the southeast cave.
- Once you've gone through the cave, go right. Talk to Ionia in the house above to get the Water of Time.
- As you leave his house, a character will give you the fixed-up Courage Badge... the Franklin Badge!
- Go left, then go up. You'll arrive at a temple.
- You'll fight some high-ranking soldiers. Don't waste items and resources, there's more to come...
- You'll have no chance to heal yourself before the next really tough boss fight.
- After you've won, check the vines and use the Water of Time.
- Go inside, and pull the golden needle.
- Kumatora will learn PK Starstorm, and Lucas will learn PK Special Omega.
Chapter 8 - All Things...
- Get in the limo.
- Talk to the driver twice.
- Go right once you get out of the limo.
- Go to the movie theater in the southeast part of town. Check for the stink bug in one of the seats.
- The bug'll run into a hole in the wall, as will Boney.
- Go into the arcade, talk to the guy in the center, then go down the ladder into the sewers.
- Go through the sewers, then meet up with Boney in the abandoned apartment building. He'll join you.
- Keep going left and talk to Leder. He'll talk A LOT, but it's pretty important (and revealing) backstory.
- Be sure to save at the frog downstairs.
- Go back through the sewers. Before you reach the entrance, you'll fight a pretty tough boss battle.
- Go into the big building. Take the elevator to the 24th floor.
- Talk with the band members in a room to the right, then put the afro wig on.
- After some music and some cutscenes, you'll be told to take the elevator to the 100th floor.
- Eventually you'll wind up fighting a Hippo Launcher. Beat it.
- Keep going, then take the next elevator up.
- Keep going (there may be announcements) and then take the elevator up.
- You'll be in the Toilet Dungeon. Go through it. Watch out for the Chimera from Chapter 7 though!
- Take the elevator up.
- Go through the place, take the next elevator up.
- Dash into the old guys to knock them over so you can walk over them. Take the next elevator up.
- Go up the stairs.
- You'll have to do a bunch of minigames. The trick here is to let the robot win JUST barely each time.
- Keep going, and you'll fight the NK Cyborg boss.
- Go north through the looong hallway.
- Get on the boat in front of you. Whee! My favorite room!
- You'll have to do some semi-big battles here. Just persevere. Eventually you'll get some outside help.
- Many cutscenes later, you'll be sent deep beneath the building.
- Go through the place, then fight the big boss. Just hang in there and keep fighting.
- The boss will get into the "Absolute Safety Capsule". Shortly after, more cut scenes will happen.
- Keep going forward. You'll find the final save point and hot spring (they even tell you that).
- Keep going and you'll find the last needle and the final boss.
- Just keep healing Lucas in battle. Stuff will gradually happen.
- Eventually the battle will change slightly and the boss's attacks will be weaker. Keep healing.
- The ending will play (don't complain if it seems like a bad ending, it's not what it looks like)
- When it looks like the game is finally over, it's not! Keep "walking" left and people will talk.
- Eventually the cast and credits will roll.
- THE END!
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