SCENE 44 - IT'S ALL IN THE MIND

Location: Magicant

Maps: Map 1



This is the realm of Ness' mind. Here, you'll encounter people that Ness met throughout the game. With the Star Master as your guide, you'll make your journey through the subconscious.


This is the last new 'town' of the game. There's not a whole lot to actually do here, but you can have fun talking to all the people. Everytime you talk to someone, the landscape of Magicant will change colors. It's a pretty nifty effect, so feel free to mess around for a bit before you get down to business.


First off, to your immediate right you'll find Ness' mother and Tracy sitting around an area with some furniture. Talking to them yields the same as if you had spoken to them at home -- Tracy manages your goods, Mom lets you rest.


At the Magicant shop you'll be able to buy Earth Pendants and Magic Pudding. The Earth Pendant protects from Fire, Freeze, and Flash, but only partially, which is why you hopefully brought a Sea pendant along. Stock up on Magic Pudding if you don't have any PP healing items. You'll need them for the final bout.


Follow the path around Magicant and you'll come across the home of the Flying Men, symbols of Ness' courage. You can enlist one at a time to help you fight in the area ahead. It's recommended that you do. A Flying Man is good to have in the beginning of the next area, but unfortunately they won't last you all the way to the end, so you'll eventually end up going it alone.


TIP! If your level is very high by now (in the high 90s), then you REALLY want to run away from every battle. The reason for this is that the end of this area you will receive the mother of all level-ups, but if you're already at level 99 when you get there, you'll miss out on it.


Once your preparations are complete, it's time to head into the fray. Head right from the Flying Men shack to enter the heart of Magicant. You'll be facing some pretty unique baddies, so here is a quick run-down of them. The first enemy you'll most likely face will be the Loaded Dice. All he can do is call for help, but what a call it is! He'll most likely summon enemies like Uncontrollable Spheres and Electro Swooshes, so watch out.


Speaking of Electro Swooshes, that's the next one. These guys are fond of 'sending greetings' before attacking with a dose of thunder attacks. They shouldn't be much of a problem, though.


The next enemy is the Mr. Molecule. These guys are the types of enemies that attack in groups of three or more. Their attacks consist of deadly high level PSI attacks like Fire and Freeze. Fortunately, they can't concentrate at the beginning of battle, so they're sitting ducks. They drop like flies, but be sure to take them out quickly; otherwise you'll be facing a steady rain of offensive PSI.


The final enemy is the most annoying and dangerous - the Care Free Bomb. Don't be fooled by their simple appearance! Every turn they'll shower Bombs and Super Bombs on you, knocking off 100-300 points each. This is where the rolling HP meter comes in VERY handy. If you come up against two at once, it's best to run for it or use a last-ditch attack like a Bag of Dragonite, as they each have enough HP to last for several turns.


As you're wandering around this area of Magicant, you'll encounter a clone of yourself. If you talk to him, he'll give you a Baseball Cap. Contrary to how it may seem, there's nothing special about this item at all, so feel free to throw it away if you want.


Follow the red path all the way around to the center. It works like a spiral pattern, and it's completely straightforward. As you progress you'll pass a few gift boxes containing various items. One of these contains the Magicant Bat, a bat you will surely need. Once you reach the center of Magicant you will come to a tentacle. Check it to be teleported to the very soul of Magicant -- The Sea of Eden.







ITEMS LOCATED HERE:
Bag of Dragonite
Description: If you sprinkle the powder on one of your friends during battle, that friend turns into a dragon and attacks all enemies. Gone after one use.
Buy Price: $1000
Sell Price: $500

Baseball Cap
Description: Must be equipped as "other." It has the logo of your favorite baseball team.
Buy Price: $19
Sell Price: $9
Defense +5
Goddess Band
Description: Must be equipped on your arm. It increases your Defense. Helps keep you from being hypnotized, and it also increases your Luck.
Buy Price: $1980
Sell Price: $990
Defense +80
Luck +30
Protect against hypnosis
Magicant Bat
Description: Ness can equip this weapon.
Not For Sale
Offense +80
Magic Tart
Description: Recovers about 20 PP.
Buy Price: $480
Sell Price: $240
PP Recovered: ~20
Goes well with the Sugar Packet.
PSI Caramel
Description: Replenishes 20 PP.
Buy Price: $100
Sell Price: $50
PP Recovered: ~20
Goes well with the Sugar Packet.





ENEMIES LOCATED HERE:


Care Free Bomb
Its attacks are explosive! Keep your HP up and use your strongest physical attacks to defuse it.
HP:
PP:
Offense:
Defense:
Speed:
Guts:
504
0
135
215
31
15
Exp.:
Money:
Item:
14941
$641
Super Bomb (4/128 chance)

More Detailed Info Here


Electro Swoosh
As powerful as its electric attacks may be, it's still nice enough to send a friendly greeting.
HP:
PP:
Offense:
Defense:
Speed:
Guts:
543
338
140
156
40
5
Exp.:
Money:
Item:
17075
$791
Sudden Guts Pill (4/128 chance)

More Detailed Info Here


French Kiss of Death
Show this creature some modesty and a Horn of Life may soon be yours.
HP:
PP:
Offense:
Defense:
Speed:
Guts:
588
0
160
160
30
7
Exp.:
Money:
Item:
19210
$879
Horn of Life (2/128 chance)

More Detailed Info Here


Loaded Dice (1)
Taking your time to take out this foe may be a gamble because it can call on more powerful allies.
HP:
PP:
Offense:
Defense:
Speed:
Guts:
307
0
146
113
77
75
Exp.:
Money:
Item:
10672
$703
PSI Caramel (4/128 chance)

More Detailed Info Here


Loaded Dice (2)
Taking your time to take out this foe may be a gamble because it can call on more powerful allies.
HP:
PP:
Offense:
Defense:
Speed:
Guts:
307
0
146
113
77
75
Exp.:
Money:
Item:
10672
$703
PSI Caramel (4/128 chance)

More Detailed Info Here


Mr. Molecule
The bonds between its molecules are weak, as are its concentration, PSI usage, and challenge level.
HP:
PP:
Offense:
Defense:
Speed:
Guts:
280
21
118
97
18
5
Exp.:
Money:
Item:
8708
$659
Magic Tart (2/128 chance)

More Detailed Info Here


Uncontrollable Sphere
A real troublemaker, sporting both PSI Fire techniques and a deadly self-destruct sequence. Finish it last!
HP:
PP:
Offense:
Defense:
Speed:
Guts:
577
180
116
134
27
5
Exp.:
Money:
Item:
20389
$796
Broken Antenna (1/128 chance)

More Detailed Info Here





SHOPS LOCATED HERE:
Magicant Shop
Magic Pudding $680
Earth Pendant $4000




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