After receiving Paula's psychic call for help, Jeff will wake up and you will take control of him. When you try to leave the room, his best friend and roommate, Tony, will awaken and, after warning you about the rules, join you. He mentions some stuff in the locker room that you should get. |
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Next door to Jeff and Tony's room, there are a bunch of presents wrapped up for Tony's birthday party. They all contain Cookies. Take them with you, as they'll be valuable once Jeff is outside. Feel free to drop the Ruler and Protractor (they are useless), but hang onto the other three items he starts with. |
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Downstairs, you will find Maxwell Labs, the resident scientist at Snow Wood Boarding House. He won't mind your being up and about despite the rules; in fact, he'll help you out by offering a key to open the lockers in the next room with. |
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When you try to use the key on the locker, you will quickly find it useless, because it's bent and won't fit into the key hole! You should definitely take the key back to Maxwell and explain the situation. He'll laugh and explain that he knew the key wouldn't work, and proceed to give you his invention, the "Machine that Opens Doors, Especially When You Have A Slightly Bad Key", or "Bad Key Machine" for short. |
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Now you can open up the lockers in the locker room. Three of the lockers contain valuable items, the Pop gun and Holmes hat (Which you should equip right away) and the Broken Air Gun, which you can fix later on to make a powerful weapon. |
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Now that you're outfitted for your adventure, step outside of the building. Tony will help give you a boost over the gate so you can escape and head south, as Paula directed. Make the drugstore your first destination. |
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Description: The "Machine that Opens Doors, Especially When You Have a Slightly Bad Key." | |
Not For Sale |
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Description: A broken air gun. That genius Jeff should be able to fix it sometime. | |
Not For Sale |
Transforms into Magnum Air Gun.
12 IQ required to fix. |
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Description: When eaten, you recover about 6 HP. | |
Buy Price: $7 Sell Price: $3 |
HP Recovered: ~6
Goes well with the Tin of Cocoa. |
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Description: Must be equipped as "other." It makes you feel like the great detective, Sherlock Holmes, when equipped. | |
Buy Price: $59 Sell Price: $29 |
Defense +10
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Description: A key to a regular locker. | |
Not For Sale |
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Description: Jeff can equip this weapon. | |
Buy Price: $110 Sell Price: $55 |
Offense +16
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