Jeff will join Ness and Paula by crashing his Sky Runner into their graveyard prison. He brings along with him his Bad Key Machine, which you can use to open up the door and escape. If you haven't gotten it already, now is the time to grab that Teddy Bear near the hint shop. It's just a little to the right of where you come out of the prison.
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The equipment Jeff found in Winters is already out of date. Go straight to the drugstore and buy him a Copper Bracelet and Hard Hat. Give the Bad Key Machine and Pak of Bubble Gum to Escargo Express. Now check Jeff's IQ. If it's below 12, buy a Toy Air Gun and Bottle Rockets from the arms dealer. Then go to the graveyards and level up until his IQ is 12 or above. When his IQ hits 12, he can fix both the valuable Broken Air Gun and Broken Iron.
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If you've asked around town, you've been told that something's strange in the south, where an odd, purple tent has been set up that hasn't been there before. Be careful when you approach it, because this tent is alive! It's not a terribly strong enemy, but respect it. Keep everyone's HP up (over 75 or so) and hit it with PSI Fire and a Bottle Rocket or two if you bought some from the arms dealer.
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After you defeat Boogey Tent, it will disappear, leaving a trash can and two zombies guarding it who waste no time in running away. Inside the trash can, you'll find a Jar of Fly Honey. Hang on to this item -- it will be your key to victory when you battle Belch, the leader of the zombies.
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Now you may be wondering what to do. While you're wondering, start walking north, towards the graveyards. Before too long, your Receiver Phone will start to ring. It's Apple Kid, telling you of his newest invention, "Zombie Paper", which will really come in handy. Soon after he hangs up, the Mach Pizza man will arrive and give it to you. Take it to the tent in the middle of town and use it inside.
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Now that the trap is set, go to the hotel and take a rest. Overnight, all the zombies in Threed will head straight for the tent -- most importantly, the two zombies that are blocking the path leading north in the graveyard will leave, opening up a new path to you.
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