SCENE 9 - FLIGHT FROM THE MAGIC LAND

Location: Magicant, Crystal Cavern, South Merrysville

Maps: Map 1, Map 2, Map 3, Map 4



After you've seen all there is to see in Magicant, walk into the main area populated with foes and head east. Over a bridge, you'll find a collection of wells. By walking into the one pictured, you'll descend into a cavernous area.


Ahead lie two escape routes. These will each yield a similar cavern, with endpoints here and there making for a maze-like area. If you follow the paths Right, Left, Left, Right, you'll emerge into a final area much larger than the previous caves. The Japanese version has a more maze-like structure, however, so if you're playing that, be ready to face a long chain of passages.


The final area of the Crystal Cavern is fairly straightforward -- just follow the path as it winds around. In the center, however, you'll see a large sleeping dragon. If you check it out, it'll just say that you need to be stronger to even affect the beast, meaning that you'll be making a return trip later on when you're much higher levelled.


There's one last route downward here near the end of the path. If you walk over it, a boss battle will begin. The Fish guarding the passage can hit hard, but with your Boomerang and new armor, you should be fine. Inside the passage it guarded is the magical Onyx Hook, an item that will instantly teleport you back to the center of Magicant whenever it's used. This can really help in a pinch.


If you pick up all the items along the way, you'll be the proud owner of a new Sword. While you can't equip it yourself, you ought to hang onto it -- it'll prove to be an exceptionally powerful item later on. Teleport back to Magicant with your Onyx Hook and store it if you want more inventory space.


After a winding passage, you'll find a lone man guarding the exit. He'll explain his troubles to you and wish for no sympathy. Answer No, then Yes to his questions to pass, but if you answer otherwise, you must listen to his long rant again. NOTE: If you're playing the Japanese version, answering a question wrong will teleport you back to the beginning of the caverns. Beware!


When you exit, you'll find yourself standing in front of an XX Stone, just like the place you initially teleported to Magicant, but in a different cave. Exit the cave and heal up if your HP is low -- some of the foes in the next part can be fierce.


Outside, work your way north from the cave. The platform you're on doesn't have any tricky parts to it, though at the end, it makes a curve left (as shown). Walk around the cliff and north once more to find yourself almost immediately in the next town.







ITEMS LOCATED HERE:
Magic Herb
Description: When you are tired or injured, use it.
Buy Price: $30
Sell Price: $15
HP Recovered: ~30 HP
Onyx Hook
Description: As long as you have it, you can warp back to Magicant.
Buy Price: $Not For Sale
Sell Price: $0

Sword
Description: Few people can master it.
Buy Price: $Not For Sale
Sell Price: $0
Fight +46





ENEMIES LOCATED HERE:


Barbot
Description: Is it a malnourished robot?
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
60
40
24
46
30
100
35
Strength:
Wisdom:


Exp.:
Money:
Item:
100
35


32
$45
Nothing


Bear
Description: Somebody ate his porridge, and he isn't too happy about it!
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
80
0
42
64
30
10
28
Strength:
Wisdom:


Exp.:
Money:
Item:
40
20


70
$250
Nothing


Cougar
Description: It is quite different than a pet cat.
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
42
0
28
40
35
20
78
Strength:
Wisdom:


Exp.:
Money:
Item:
20
30


32
$25
Nothing


Dadseyes
Description: Watch your step: Dadseyes are everywhere.
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
40
0
20
32
20
20
20
Strength:
Wisdom:


Exp.:
Money:
Item:
20
20


35
$53
Nothing


Eagle
Description: Its quickness is the source for its pride.
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
45
0
32
44
20
40
60
Strength:
Wisdom:


Exp.:
Money:
Item:
20
30


36
$30
Nothing


Foureyes
Description: It's the optometrists favorite!
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
40
0
22
32
20
20
40
Strength:
Wisdom:


Exp.:
Money:
Item:
20
20


32
$26
-


Groucho
Description: If he was a mask, someone might mistake your identity!
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
35
0
12
40
20
20
20
Strength:
Wisdom:


Exp.:
Money:
Item:
20
20


3
$12
-


Lil' Saucer
Description: It's only as big as a dinner plate.
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
32
20
20
30
15
100
20
Strength:
Wisdom:


Exp.:
Money:
Item:
100
18


20
$22
Nothing


Momseyes
Description: Momseyes will spot you for sure!
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
40
0
24
20
50
20
50
Strength:
Wisdom:


Exp.:
Money:
Item:
20
20


35
$34
-


Skunk
Description: Hold your nose!
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
40
0
26
48
52
20
30
Strength:
Wisdom:


Exp.:
Money:
Item:
20
30


32
$32
-


Ullrich
Description: This thing could not occur naturally.
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
40
60
18
40
20
40
30
Strength:
Wisdom:


Exp.:
Money:
Item:
10
30


50
$65
Nothing


Watcher
Description: This enemy's face is the easiest to draw.
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
30
0
16
24
25
20
30
Strength:
Wisdom:


Exp.:
Money:
Item:
20
20


5
$20
Nothing


Wolf
Description: Watch out for those pearly whites!
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
50
0
30
46
25
30
30
Strength:
Wisdom:


Exp.:
Money:
Item:
30
30


34
$31
-





BOSSES LOCATED HERE:


Fish
Description: It seems to be guarding something.
HP:
PP:
Offense:
Defense:
Fight:
Force:
Speed:
65
0
38
60
45
40
30
Strength:
Wisdom:


Exp.:
Money:
Item:
40
20


140
$180
Nothing



Queen Mary's Castle | Walkthrough Top | Merrysville