Flint wakes up inside the town's jail. Bronson tells him to cool off for a while, but that once he's allowed out, to come visit him and get the Drago Fang from him. He then leaves you to sit in your cell. Check the cell door, the table, and then the door again.
|
|
|
Claus will show up and tell Flint that the funeral ended. He'll then give you an apple that he says to eat right away. After he leaves, try eating the apple. You'll find a nail file inside! Use it on the door lock to break free. Freedom at last!
|
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|
It'd probably be best to head over to the funeral, so go back to Cross Road and go north into the cemetery. To the east is where Hinawa's grave is. Talk to Alec, Hinawa's father.
|
|
|
You'll soon find out that Claus ran off to try to kill Drago to get revenge. He obviously doesn't stand a chance, so Flint realizes he has to find Claus right away. Alec says to come meet him up at his house, which he marks on your map.
|
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|
Head back into town and go into the house west of Thomas' Bazaar. You'll find Bronson. Talk to him, and you'll get the Drago Fang. Also, talk to Wess (his house is east of the village) and you'll get a free Thunder Bomb!
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|
Behind Wess' house is a secret gift box with a Thunder Bomb in it. This box will be refilled every time you enter the Cross Road area, so using that, you can stock up on as many of these powerful items as you want! You might want to take a couple with you now.
|
|
|
Go west of town and talk to Lighter. He'll give you the Manly Bandana, a nice piece of defensive equipment.
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|
|
Check out Thomas' Bazaar before you leave town. If you're lucky, you might find the Better Stick weapon, which is the strongest weapon in this chapter. It rarely appears in the bazaar, though, so you'll need luck. Be sure to get the other items, too.
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Go back into the forest, and hike all the way back to where those downed trees used to be. Since the trees are gone, you can continue ahead. Keep going and take the path on the right when you're presented with two paths to go. You'll be at Alec's house.
|
|
|
Talk to Alec, and he'll join you. He says he might know someone who can tell you where Claus went. Talk to the red arrow lizards and they'll point the direction you need to go. Follow them until you get to a river.
|
|
|
At the river, talk to the frog on the right. Other frogs will appear in the river and act as stepping stones. Use them to get across. Use the hot spring to heal if necessary, then go into the shell-like building.
|
|
|
On the far side of the river, you'll find a cow. Talk to it to get some free Fresh Milk. It's very useful to have, but it has one downside: after a while, it goes bad and turns into Rotten Milk. So stock up on it only if you're going to need it right away.
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Praying Mantis
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
10
34
0
32 [1]
3 [1]
6 [2]
9 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
130
150
100
100
0
80
80
80
80
100
100
0
75
60
70
|
|
Exp.:
DP:
Items:
|
2
0
Nut (50%)
|
|

Flying Mouse
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
14
110
0
46 [1]
20 [16]
15 [15]
25 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
150
100
100
100
0
80
10000
60
80
100
100
0
75
50
100
|
|
|

Baked Yammonster
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
12
154
0
48 [1]
8 [3]
13 [13]
15 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
130
100
100
100
0
40
80
40
80
100
100
0
75
20
70
|
|
|

Beanling
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
15
138
150
43 [1]
20 [13]
20 [1]
28 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
70
120
50
100
0
60
0
60
80
100
100
0
75
20
70
|
|
|

Soot Dumpling
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
15
36
0
1 [1]
99 [99]
14 [3]
1 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
0
0
0
0
0
0
0
0
80
0
100
0
0
0
0
|
|
|

Spud Bug
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
12
80
10
47 [1]
10 [8]
15 [15]
8 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
150
100
100
0
40
80
80
10000
100
100
0
75
50
70
|
|
|

Walking Bushie
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
15
108
84
45 [1]
22 [15]
18 [18]
20 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
150
100
100
100
0
0
10000
40
80
100
100
0
75
50
100
|
|
|

Agitated Boar
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
14
133
0
58 [1]
25 [11]
6 [6]
20 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
130
80
100
120
0
80
60
80
10000
100
100
0
75
20
70
|
|
|

Mischievous Mole
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
12
103
0
50 [1]
17 [11]
14 [14]
20 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
150
100
100
100
0
80
80
60
10000
100
100
0
75
20
70
|
|
|

Crag Lizard
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
14
124
0
51 [1]
35 [20]
12 [12]
1 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
60
180
100
120
0
40
80
60
80
100
100
0
30
20
70
|
|
|