Talk to the weird-looking Magypsies. These are the people Alec said might know where Claus went. The head Magypsy, Aeolia, says that Claus visited, was taught how to use PSI, and then went straight to Drago Plateau.
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The Magypsies and Alec tell you that you can get to Drago Plateau by going through the cave behind the Magypsy shell house thing. Head inside, and Alec will start giving hints and bad jokes.
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Alec will tell you how to get through the cave. The order to go in is this: Go west, go north, fall through the hole, go southeast, go south, go west, climb the west-most vine, then go north. If you explore elsewhere, you'll find a few item boxes.
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You'll exit the cave, only to come to another cave. You'll find some more pig-soldiers and pig-related machinery inside. Chase them, but not before using the machine in the cave to fully heal yourself. Saving is good too.
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The pig soldiers will escape in their UFO-like craft again. Now journey through the valley, fighting enemies and opening gift boxes. This area is tough, especially with the fake, exploding trees, but there are some good items to be had. Be sure to get the Fresh Lumber weapon!
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Continue north. Eventually you'll find one of Claus's shoes... being played with by a baby Drago. This doesn't look good. Continue to follow the path until you reach the top. Just as you find Claus's other shoe, you'll find yourself face-to-face with a reconstructed Drago!
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To beat Mecha-Drago, you'll need to use the Drago Fang to weaken its defense. Then throw everything you have at it. If you have any Thunder Bombs, use them all here. Raise your defense and offense too, if necessary. Be sure your HP is over 40 when he does his final attack.
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Once Mecha-Drago is defeated, a little drama will unfold, and the chapter will end. Flint's family has just been torn apart, and although it's hard to tell for sure, it looks like Claus is the latest victim of this mysterious, evil pig army...
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![](image/enemies/mrbatty.png)
Mr. Batty
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
10
56
0
41 [1]
14 [9]
10 [10]
15 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
100
100
130
0
80
80
10000
80
100
100
0
75
50
100
|
|
|
![](image/enemies/mischievousmole.png)
Mischievous Mole
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
12
103
0
50 [1]
17 [11]
14 [14]
20 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
150
100
100
100
0
80
80
60
10000
100
100
0
75
20
70
|
|
|
![](image/enemies/craglizard.png)
Crag Lizard
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
14
124
0
51 [1]
35 [20]
12 [12]
1 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
60
180
100
120
0
40
80
60
80
100
100
0
30
20
70
|
|
|
![](image/enemies/baldingeagle.png)
Balding Eagle
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
15
80
0
53 [1]
16 [15]
16 [12]
24 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
130
100
100
120
0
80
80
60
80
100
100
0
75
20
70
|
|
|
![](image/enemies/titany.png)
Titany
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
15
119
12
50 [1]
30 [25]
16 [16]
13 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
80
150
100
100
0
100
60
60
60
100
100
0
70
20
70
|
|
|
![](image/enemies/tree.png)
Tree
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
15
160
12
56 [1]
24 [20]
10 [10]
14 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
150
80
120
100
0
40
80
60
60
100
100
0
70
20
70
|
|
|