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The chapter begins with a Mother Porkship touching down on a desert. Out steps Salsa the simian hero. Salsa and his girlfriend are being held captive by the evil Fassad. After he reminds Salsa who the boss is through electric shocks and forced dancing, the two begin their desert trek.
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Salsa is a very weak monkey. Luckily, Fassad is there to deal most of the damage. Salsa's various monkey tricks can be very handy, though. Especially his "Make Laugh" technique, which can stop enemies for several rounds.
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This area of the desert is full of Dung Beetles and Sand Lizards. There's also a Nut Bread and a Running Bomb here. Stay here for a bit and level Salsa up. When ready, head south.
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There is a Dung Beetle sitting by an oasis. This one isn't interested in a fight. He'll give you experience points in exchange for Dung. The amount received is random; most of the time you'll receive 5 EXP, but sometimes you'll get 10 and even 50 EXP. It's all dependent on luck.
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You'll soon come across a present box with a Luxury Banana in it. Fassad quickly grabs it for himself, though. You'll also come across three more present boxes containing Beef Jerky, Bug Spray, and another Running Bomb. These you can keep.
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If you go all the way west and then north, you will come across a treasure-trove of Dung. You can take as much as you like and keep returning here for more. Swell.
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If you head north and take the path between the cacti, you'll find a frog in need. Rescue him from the Great Antlion (one spray of Bug Spray will do the trick!) and you'll be able to save your game. Also be sure to equip Salsa with the Flea Charm the antlion drops.
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Lastly, if you take the north path past the bones, you'll find a white, domed building. There's a wolf sitting in front of it, but don't approach him just yet. Open the gift box nearby and get the Aquarius Bracelet inside. Equip it and get Salsa to full HP. Then approach the wolf.
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The Cactus Wolf isn't happy to see you. Just keep Salsa's HP up with any Nut Bread or Beef Jerky you have. Salsa's attack won't do much damage, so either defend, use Running Bombs, or use Monkey Mimic. Fassad will end this fight soon enough.
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After you've won the fight, enter the building and say goodbye to the desert.
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Dung Beetle
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
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4
43
0
15 [1]
2 [1]
6 [5]
2 [1]
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NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
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120
130
80
100
0
40
80
60
80
100
100
0
75
50
100
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Exp.:
DP:
Items:
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2
0
Dung (60%)
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Great Antlion [1]
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
6
121
0
41 [1]
15 [5]
13 [1]
5 [1]
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NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
100
130
80
110
0
80
10000
60
80
100
100
0
75
20
70
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Great Antlion [2]
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
6
121
0
41 [1]
15 [5]
13 [1]
5 [1]
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NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
100
130
80
110
0
40
10000
60
80
100
100
0
75
30
70
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Sand Lizard
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
6
76
0
19 [1]
6 [1]
8 [3]
7 [1]
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|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
100
130
80
100
0
80
10000
80
80
100
100
0
75
50
100
|
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Sara-Sara-Sahara
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
6
88
0
26 [1]
4 [1]
11 [2]
8 [1]
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|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
100
100
100
0
80
80
60
60
100
100
0
75
30
70
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