Duster finally returns home and shows Wess the Noble Spittoon. But Wess freaks out and smashes it. It seems it wasn't what he was looking for. You'll have to go back to Osohe Castle and try again. But this time Wess joins you.
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Before heading back to Osohe Castle, check behind Duster's House for more Thunder Bombs. Remember, you can always come back here for more after going to Cross Road. And they will always be useful in battle.
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Go to Thomas' Bazaar in town and get the items he offers you. Get the Flea Charm for some added defense. The other items will be useful to have, too.
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Once you reach Cross Road, you'll see a group of tanks and Pigmasks marching into the castle. Looks the your return trip won't be so easy after all. Continue on to the castle.
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The castle entrance is in shambles thanks to the tanks you saw earlier. Upon entering the castle, you'll encounter some Pigmasks and a Clayman. They don't seem fond of having you here, so they send the Clayman after you! Use your Smoke Bomb technique and any Thunder Bombs you have. He isn't too hard.
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After you win, the Pigmasks will retreat. Other Pigmasks are scattered throughout the castle, though. Before moving on, head to the hot spring in the basement and save. Now head back to the room on the 4th floor where you found the Noble Spittoon earlier.
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It seems Duster missed one important thing during his last journey here. Walk up to the stone face. Wess will make Duster look away and, well, dance. After the crazy dance, the stone face will open up, revealing more of the castle for you to explore.
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Continue ahead, and you'll eventually come across a girl in need. After some harsh, masculine dialogue, she takes the pendant you found earlier, reveals that her name is Kumatora, and joins your party. Kumatora's PSI abilities make her an especially useful member of the team.
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Continue on and soon you will come across some Lingering Spirits. They can be a pain, but with Kumatora's PK Freeze α they won't stand in your way for long. Jump over any pits with the Rope Snake, grab a second Flea Charm from a gift box, and be sure to save with a nearby frog.
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As you continue up the stairs and through the halls, you'll come across Barrelmen, Lingering Spirits, and Osohe Capes. They should pose little trouble for the three heroes now. You'll also come across a gift box with Magic Gelatin. This can restore some of Kumatora's PP when needed.
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After jumping over the final pit, you'll come to a large room with brooms sweeping the floor. Avoid them! If they hit you, you'll be swept away and find yourself back in the trash can several floors below. If you find yourself nimble enough, grab the Beef Jerky and Sprinting Bomb from the two gift boxes.
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By now you might have noticed Kumatora is sweating. This means she's about to learn a new PSI ability. Soon she will learn Lifeup α and PK Thunder α, both of which will be very helpful soon. Other characters with PSI powers will learn new abilities this way, too. So sweating is good.
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After you pass the annoying brooms, you'll come to the final stairwell and a frog. Save and continue on. Down the hall, you'll encounter the same enemies as before and a gift box with a Magic Tart in it. Now heal up before entering the next, and final, room.
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This is the treasure Wess was looking for! But it seems the Pigmasks are after it, too! Kumatora tries grabs the Egg of Light, causing a trap to open! The heroes plummet several stories into a pool of water in the basement. And they're not alone.
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The Oh-So-Snake attacks the group. Literally. This snake can attack everyone at once, so you'll need to keep everyone's HP up. As with most bosses, use the Smoke Bomb to make its attacks miss often. Use all your bombs. Use PK Thunder α as much as you can. After every wave attack, heal everyone quickly.
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After the fight is won, a drain will open and everyone will get sucked out. Kumatora and Wess will wash up on a riverbank in Tazmily. But Duster is nowhere to be seen... Soon after, Lighter and Fuel find the two and carry them to Wess' house. Head to town to look for Duster.
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Once in town, you'll be greeted by a large group of townsfolk. Butch accuses Duster of stealing his bag of money from the well. Kumatora and Wess try to defend Duster. Flint makes an appearance and calms the group down. The chapter ends just as new mysteries begin.
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Pigmask
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
18
160
0
55 [1]
20 [15]
10 [22]
23 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
100
120
90
120
0
60
100
60
80
100
100
10000
75
20
70
|
|
|
Recon Mech
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
18
90
0
50 [1]
35 [29]
20 [34]
20 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
80
80
120
100
0
0
0
80
0
100
0
0
50
20
70
|
|
|
Barrel Man
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
14
100
0
50 [1]
18 [12]
17 [17]
15 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
80
100
100
0
60
80
60
10000
100
100
0
75
20
70
|
|
|
Lingering Spirit
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
18
65
18
44 [1]
50 [46]
21 [21]
17 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
0
120
0
80
0
0
100
10000
0
0
100
0
0
20
70
|
|
|
Osohe Cape
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
18
189
30
65 [1]
27 [24]
25 [25]
28 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
60
80
120
0
0
80
60
0
100
100
0
10000
20
70
|
|
|