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There is a very large factory standing before you, but don't worry about that just now. Check the nearby vending machine if you would like to purchase any items. You can save with the Save Frog. And Item Guy is also here, so if you want to store any items now is the time. There is a gift box in the northeast corner that holds Eyedrops. Go north to the forest.
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Here you will find the Ropeway, which is the only way to get to Club Titiboo. However, after a short conversation you find out that only employees of Corva can go there. Grab the Local Area Map from the present box on the right and head back to Corva to get a job.
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You may have noticed that there are paths on the west and east side of this forest. The west path has some strong enemies and leads to a strange zoo, a hot spring, some gift boxes, and a dead end. The east path leads to a waterfall and another dead end. Don't mind these paths just yet, as they will be covered in upcoming chapters.
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Go inside Corva and speak to the blue Pigmask. He will offer you a job recharging Claymen. Say "Yes" to his offer and he will give you a Corva Sketch. He will also ask for the name of the player, which is YOU! Write your name down here. After confirming it, Boney will leave your party for awhile. Head towards the back room and climb down the ladder.
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At the bottom of the ladder is a Pigmask who is in charge of the elevator shaft. You have to explore this mine and find weak looking Claymen. Once you find one, push him all the way back to this Pigmask. He will lower the elevator and bring the weak Clayman to the top. Go back up the ladder and continue to push the Clayman into the next room where he will be recharged. You need to do this a total of 3 times.
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Once you are finished, talk to the blue Pigmask. He will give you a Ticket for the Ropeway and 200DP. Boney rejoins you as well. Head outside, save with the Save Frog, and go back to the Ropeway. Give your Ticket to the guy at the Ropeway and you will travel all the way up to the conveniently located Club Titiboo.
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Pigtunia
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
35
352
0
96 [1]
48 [43]
38 [38]
35 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
130
100
50
100
0
0
80
40
80
100
100
0
70
20
70
|
|
|

Batangutan
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
28
213
0
60 [1]
20 [13]
22 [22]
18 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
140
60
100
100
0
80
10000
80
80
100
100
0
75
20
70
|
|
|

Reconstructed Mole
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
16
165
0
64 [1]
18 [8]
14 [14]
18 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
100
100
120
120
0
40
60
10000
80
100
100
0
75
20
70
|
|
|

Squawking Stick
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
15
160
30
49 [1]
20 [7]
25 [25]
35 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
80
100
100
0
40
60
10000
80
100
100
0
70
20
70
|
|
|

Cattlesnake
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
40
786
0
90 [1]
50 [43]
27 [27]
22 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
50
140
50
100
0
40
40
40
80
100
100
0
75
20
70
|
|
|

Ostrelephant
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
37
400
0
105 [1]
50 [42]
25 [25]
48 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
80
100
100
0
60
60
40
80
100
100
0
75
20
70
|
|
|