SCENE 22 - THE CHIMERA LAB

Location: Chimera Laboratory



The Pigmask guard recognizes you as the part-time worker from the day before. He has to leave to look for an escaped monkey. You can easily get into the lab now. Once inside, you can go to the men’s bathroom on the left and find a Save Frog, or head into the mini-theater on the right.


NEAT TRICK! The doctor in the lobby sells some pretty strong experimental medicine! These items can help make you stronger and your enemy weaker. But they come at an expensive DP cost.


In the theater go on stage and through the light to the locker room. Check the open locker and put on the pig masks. Go into the next empty room and head up the stairs and walkthrough the room full of AV equipment. In the next room open the blue present in the corner for the Chimera Lab map. Go through the nearby door.


You will be spotted by a Pigmask. He wants you to help look for two escaped monkeys. The room right in front of you is the break room and has a vending machine that sells Big City Cola. Enter the room on the left and you will see a garbage can running away.


There are many rooms in the lab, most of which are empty. But some are worth checking out for presents or information about the lab. On the first floor to the left is a big operating room. In south connecting room is a frozen Drago and a present with a Bomb inside. Back in the hall, the second room on the right you will find a working projector and a present with a Saltwater Gun. On the second floor you can find a Secret Herb in the room with the parrot, a sauna, and a magic buttery fly in the microscope in the first lab on the south wall. And finally if you take an elevator to the third floor you can find an Edible Mushroom and an Enemy Wimperizer in the lockers and a Made-U-Look in the last crate.


At the end of the hallway on the second floor is a museum full of chimeras. You can save with the stuffed Save Frog here if you like. Go through the north door into the stuffed chimera room, and go trough the next door as well. There in the brain room you will find the two escaped monkeys. They will quickly run away if approached. Follow them but be ready for a fight. As soon as you go back into the skeleton part of the museum you will be attacked by an Almost Mecha-Lion.


You may think you have won the fight, but the Almost Mecha-Lion doesn’t want to stay down. As he is about to lung for you a Clayman saves the day. It seems that some Chimeras have escaped the Pigmasks are trying to round them up. Only one remains: The Ultimate Chimera. Now would be a good time to use that nearby by Save Frog.


NEAT TRICK! While walking the lab halls you may be unfortunate enough to run into the Ultimate Chimera. If he catches you then Lucas and Boney will be forced into a fight that they cannot win and then it’s game over. Just run to the nearest room or elevator when you see the Ultimate Chimera.


On the first or second floor after looking in a few rooms a trashcan will appear in the hall. This was the same one that ran away from you before! Inside is none other then Dr. Andonuts. He can’t do much for you now, so leave him be.


The monkeys have gone into the labs basement. The only way down is from the elevator in the operating room on the first floor. The Pigmask guarding the door has no problem with you taking the elevator. Once in the basement just keep going until you find the monkeys in the red room. They will once again run away. Head back to the elevator. You can also find a Pork Stew inside the opened cage.


From the operating room go back to the first floor hallway. The monkeys haven’t gotten very far as you spot them right at the door. Follow them for the last time to the room at the far end of the hall. But you will have the Ultimate Chimera as company! Dr. Andonuts musters enough courage to appear and tell you that the only way to stop the Ultimate Chimera is to turn its switch to “OFF.” Easier said then done as now Lucas and Boney are being chased! Salsa remembers how Lucas helped him all those years ago in Sunshine Forest. He quickly races to help Lucas and Boney and turns off the Ultimate Chimera in the nick of time. Salsa joins you. It is finally time to leave this lab of horrors.


NEAT TRICK! Go back into the Chimera Lab to find some hidden items. Head to the first lab room on the left on the first floor. You can have Salsa get you a Offense Spray from the shelf. On the second floor in the first lab on the south wall (same place where you found the Magic Butterfly) you can have Salsa get you a Can of Bug Spray and a Defense Spray from the shelves. In the Chimera museum a doctor will give you an Enemy Bufferizer.







ITEMS LOCATED HERE:

Bomb
γƒœγƒ 
Description: Battle item.
Buy Price: 1000 DP
Sell Price: - DP


Saltwater Gun
γ‚·γ‚ͺγƒŸγ‚Ίγƒ‡γƒƒγƒγ‚¦
Description: Battle item.
Buy Price: 400 DP
Sell Price: - DP


Secret Herb
うらカンポー
Description: Status recovery item.
Buy Price: 600 DP
Sell Price: - DP
Cures all status ailments and brings one character back to life with 25% HP

Edible Mushroom
γŸγΉγ‚‰γ‚Œγ‚‹γ‚­γƒŽγ‚³
Description: HP-recovering food.
Buy Price: 10 DP
Sell Price: - DP
Recovers about 20HP

Enemy Wimperizer
γƒ†γ‚­γƒ¨γƒ―γƒ‘γƒŸγƒ³
Description: Battle item.
Buy Price: 1200 DP
Sell Price: - DP


Made-You-Look
γƒγ‚«γ‚¬γƒŸγƒΌγƒ«
Description: Battle item.
Buy Price: 50 DP
Sell Price: - DP


Pork Stew
とんかっけゃん
Description: HP-recovering food.
Buy Price: 120 DP
Sell Price: - DP
Recovers about 100HP

Offense Spray
ツヨパγƒͺン
Description: Battle item.
Buy Price: 1000 DP
Sell Price: - DP


Bug Spray
ムシムシキラー
Description: Battle item.
Buy Price: 100 DP
Sell Price: - DP
Exterminates a single insect enemy.

Defense Spray
γƒžγƒ’γƒͺン
Description: Battle item.
Buy Price: 1000 DP
Sell Price: - DP


Enemy Bufferizer
γƒ†γ‚­γƒ„γƒ¨γƒ‘γƒŸγƒ³
Description: Battle item.
Buy Price: 800 DP
Sell Price: - DP






ENEMIES LOCATED HERE:


Bro Team
The true power of the brothers is revealed! They have an epic battle attack sound and dish out a lot of damage. Just run away.
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
35
380
182
104 [1]
45 [30]
38 [38]
32 [1]
NOTE: Lower number = strong, higher number = weak

Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
50
130
100
100
0
40
60
0
10000
100
100
0
75
20
70
Exp.:
DP:
Items:
447
70
Nut Cookie (50%)
Beef Jerky (30%)



Squawking Boomstick
It explodes when you kill it and drops nothing noteworthy. Is it even worth fighting?
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
35
400
0
80 [1]
37 [30]
1 [1]
40 [1]
NOTE: Lower number = strong, higher number = weak

Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
30
140
70
100
0
80
40
40
60
100
100
0
75
0
0
Exp.:
DP:
Items:
240
150
Bomb (10%)




Cattlesnake
Avoid it until Chapter 5, then come back and beat it up with PK Freeze and PK LOVE.
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
40
786
0
90 [1]
50 [43]
27 [27]
22 [1]
NOTE: Lower number = strong, higher number = weak

Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
50
140
50
100
0
40
40
40
80
100
100
0
75
20
70
Exp.:
DP:
Items:
536
162
Fresh Milk (50%)




Ostrelephant
This Dumbo-wannabe can't fly, and only cares about inflicting pain. Don't fight it until you have a lot of party members, then use Fire.
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
37
400
0
105 [1]
50 [42]
25 [25]
48 [1]
NOTE: Lower number = strong, higher number = weak

Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
120
80
100
100
0
60
60
40
80
100
100
0
75
20
70
Exp.:
DP:
Items:
374
75
Beef Jerky (5%)




Horsantula
Imagine being kicked by a horse. Now imagine that seven more times. Use fire, ice, LOVE, or avoid it altogether.
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
37
458
60
116 [1]
57 [47]
27 [27]
47 [1]
NOTE: Lower number = strong, higher number = weak

Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
130
110
60
100
0
80
60
60
10000
100
100
0
75
20
70
Exp.:
DP:
Items:
352
67
Antidote (10%)




Einswine
A pig's take on the "cerebrum" enemy. It knows a variety of PK attacks, but if you turn it around it's just another dumb pig.
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
35
387
60
92 [1]
42 [1]
28 [14]
38 [1]
NOTE: Lower number = strong, higher number = weak

Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
110
130
50
100
0
0
60
80
60
100
100
0
75
20
70
Exp.:
DP:
Items:
344
100
Magic Tart (10%)







BOSSES LOCATED HERE:


Almost Mecha-Lion
This lion's bark is as bad as his bite, but still has part of his sensitive side. If you can get him to cry, you'll have no problem.
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
35
1684
0
126 [1]
60 [42]
36 [36]
42 [1]
NOTE: Lower number = strong, higher number = weak

Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
30
100
120
60
0
60
0
0
80
100
100
0
30
20
70
Exp.:
DP:
4560
848






Ch. 7: The Needles | Mother 3 Walkthrough Top | Ch. 7: Mole Crickets