After you leave the Chimera Lab, head east and go to that large stone door. You will take control of Salsa. Go up to the door and do the dance he learned back at Osho Castle. The path will open up leading to the next needle.
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Inside the shell house is Kumatora and the magyspsy Doria. After the reunion follow Doria outside to the pond. Speak to her to find out that you need something from the Chimera Lab to transfer the water from the pond to the empty hole. Head back there post haste.
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Back the lab you will see that the Ultimate Chimera has escaped, but you don't have to worry about that. Speak to Dr. Andonuts and he will let you pick form three of his secret Chimeras to help move the water. DryGuy and the Bucket Brothers won't be much help. Pick the Pump Chimera for sure fire results. Go down and pull that needle.
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After the needle has been pulled Lucas will learn PK Love β. Doria will giver you her memento and disappear. Kumatora joins the party and Salsa leaves. But before he does he gives you a Nut.
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As you leave the large stone door behind a bad mouse named the The Squeekz attacks. He shouldn't be too hard to take down. Afterwards, he decides to head toward the highway. You should head there next as well. Go east and you will run into the Mole Cricket from Lucas's childhood. He will take you to the Mole Cricket hole. Since the path to the highway is blocked, you might as well dive in.
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Going back to the Chimera Lab means getting attacked by Pigmasks and other enemies. Seems like you stand as a part time worker is over and your all access pass is revoked.
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The Cricket Mole hole has many paths that twist and turn. Most of which are blocked by lotus roots. Speak to the Elder Cricket to begin the very short fight with the Mole Cricket. After you win, you are told to check out the mountain at the end of the tunnels. You are also given the Mole Cricket Brother. Use him if you get lost and want to return to the Elder Cricket. Before you start exploring, check the nearby lotus root. Mole Crickets will come from all around and eat them away for you. The now accessible Mole Cricets will give you the Cricket Hole Map. There is also a Mole Cricket impersonating a Save Frog. And to the far left you can also purchase some Sincerity Dumplings.
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The mole cricket map is basically useless. So, as some of the mole crickets say, to get through the mole cricket cave, turn every single time you come across a turn. Do this, and you'll eventually reach the exit of the cave and find yourself on a snowy mountain.
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Pigmask Captain
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
42
453
0
121 [1]
52 [47]
28 [28]
43 [0]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
100
150
100
100
0
60
80
60
80
100
100
80
75
20
70
|
|
|
Nice Poser
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Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
40
280
0
50 [1]
50 [50]
50 [50]
50 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
0
0
0
100
0
0
0
0
0
0
0
0
70
20
70
|
|
|
Security Robot
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
40
300
0
90 [1]
67 [58]
28 [28]
45 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
10
70
140
100
0
0
0
80
0
100
100
0
50
20
70
|
|
|
The Squeekz
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
25
320
0
78 [1]
41 [36]
58 [58]
52 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
130
100
100
100
0
80
10000
80
80
100
100
0
75
20
70
|
|
|
Mole Cricket [2]
|
|
Level:
HP:
PP:
Offense:
Defense:
IQ:
Speed:
|
5
45
0
10 [1]
3 [1]
2 [1]
255 [1]
|
|
NOTE: Lower number = strong, higher number = weak
Fire Def:
Ice Def:
Light. Def:
Bomb Def:
Poison:
Paral. Def:
Sleep Def:
Strange Def:
Cry Def:
Flammable:
Freezable:
DCMC Def:
Wall Staple:
Apologize:
Make Laugh:
|
120
150
100
120
0
80
80
80
10000
100
100
0
0
0
0
|
|
|